I also bought the best buys/best sells locator software. Now, I want to expand my operations by buying a second trader and so forth. I've been playing as Argon humble merchant start and I've figured out the ins and outs of trading resources between stations. I don't want to register on the egosoft forums so I will ask here. If anyone has any good total conversion recommendations, I'd like to see them as well. Most are just new ship models and a few trips around the story scripting scripts. I have yet to see a "Let's Play" of any decent mods that claim to be Total Conversions or offer significantly interesting gameplay elements. The game is addicting and reaches new heights in the "sandbox" genre. And, I still enjoy it, unmodded, even without CODEA and some useful script mods I could run. I love mods for all games and have been playing the same X3TC game, unmodded, for over a year, now. X3TC as it is, with the Bonus Pack, is a game that really doesn't need any "total conversion" mods in order to reach its full potential. Can be downloaded from Egosoft in the above link. XTended - Probably a good recommendation for a full conversion. It's a "must have" mod for anyone who wants to run a large trade empire. īonus Pack - This add-on, actually a mod, is "vanilla safe", won't tag your game, and has some of the most useful scripts in the entire game. Vanilla Safe mod recommendations - Here are some "vanilla safe" mods that I would recommend for anyone who has trouble with framerate issues in asteroid fields, near large station complexes, or just wants to make some small changes to their game without getting the "modded" attribute. I would also be inclined to install one of the Race Combat and Sector Claim mods that are out there, as long as they were compatible and seemed to be well regarded. (This is not the latest thread, do a search to find the newest thread.)Ĭapture Stations, Marine Hacking, Marine Repairs - Links to the mods available in this thread. CODEA is not "vanilla friendly" and will give your game the "modded" attribute, which prevents you from uploading stats and the like, but otherwise doesn't effect gameplay. I've got it downloaded and waiting for that moment when I decide that running "vanilla" isn't enough for me anymore. But, of all the mods that are out there, and there are many of them, the only ones that I am considering are:ĬODEA - An absolute must-have for anyone who wants to run large combat and defense fleets, especially with carriers and lots of fighter support. As it is, I run X3TC unmodded, right now. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.What are the best mods for x3?If you're looking for a "total conversion", I can't help. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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